AI Insights · Timothy · April 2022
Performance of Top 5 Train Games on Unified Platform in France in Q1 2022
In Q1 2022, the top 5 train games in France showed varied trends in downloads, revenue, and active users. Detailed performance metrics reveal notable differences across these popular apps.
In the first quarter of 2022, the top five train games in France on a unified platform, comprising both iOS and Android, demonstrated diverse performance trends in terms of downloads, revenue, and active users. Here’s a closer look at the data, sourced from Sensor Tower.
Train Station 2: Steam Empire from Pixel Federation Games saw fluctuating weekly revenue, peaking at approximately $6.7K in the week of March 21. Weekly downloads began at around 5.9K and experienced a declining trend, ending the quarter at about 2.9K. The app’s weekly active users also showed a decreasing trend, starting at around 32.7K and dropping to 26.7K by the end of March.
TICKET TO RIDE - TRAIN GAME by TWIN SAILS INTERACTIVE had relatively stable weekly revenue, hovering around $1K at the start and ending at about $485. Weekly downloads remained low, starting at 443 and fluctuating around the 70-100 range. Weekly active users saw a gradual decline from 1.3K to 782 over the quarter.
Railway Tycoon - Idle Game by 肖见 陈 showed a significant initial spike in weekly downloads, reaching 19.2K in the week of January 24, before gradually declining to around 5.4K by the end of March. Weekly revenue peaked at approximately $1.2K in late January and then decreased to around $246 by the end of the quarter. The app’s weekly active users peaked at 32.4K in early February and ended the quarter at around 21.9K.
Train Station: Rail Transport, also from Pixel Federation Games, had lower weekly downloads, starting with 50 and peaking at 458 in late January. Weekly revenue peaked early at $783 in mid-January, then fluctuated between $200 and $700. Active users saw a peak of 1K in early February before declining to around 433 by the end of March.
Lastly, Mini Metro by Dinosaur Polo Club maintained steady weekly downloads around the 100-400 range, with a noticeable decline towards the end of the quarter. Weekly revenue started at $426 and decreased to around $134 by the end of March. Weekly active users remained relatively stable, ranging from 8K to 10K throughout the quarter.
For more detailed insights and comprehensive data, visit Sensor Tower.